CHAPTER 13: CREATING COLLABORATIVE PARTNERSHIPS THROUGH E-BUSINESS
Creating Collaborative Partnerships Through E-Business
E-Business:
- the internet is a powerful channel that presents new opportunities for an organization to:
- touch customers
- enrich products and services with information
- reduce costs
- how do e-commerce and e-business differ?
- e-commerce- the buying and selling of goods and services over the internet
- e-business- the conducting of business on the internet including, not only buying and selling, but also serving customers and collaborating with business partners
E-Business Model:
- E-business model- an approach to conducting electronic business on the internet
Business-to-Business (B2B):
- Electronic marketplace (e-marketplace)- interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities
Business-to-Consumer (B2C):
- common B2C e-business models include:
- e-shop - a version of a retail store where customers can shop at any hour of the day without leaving their home or office
- e-mall - consists of a number of e-shops; it serves as a gateway through which a visitor can access other e-shops
- business types:
- brick-and-mortar business
- click-and-mortar business
- pure-play business
Consumer-to-Business (C2B):
- Priceline.Com is an example of a C2B e-business model
- the demand for C2B e-business will increase over the next few years due to customer's desire for greater convenience and lower prices
Consumer-to-Consumer (C2C):
- online auctions
- electronic auction (e-auction) - sellers and buyers solicit consecutive bids from each other and prices are determined dynamically
- forward auction - sellers use as a selling channel to many buyers and the highest bid wins
- reverse auction - buyers use to purchase a product or service, selecting the seller with the lowest bid
- C2C communities include:
- communities of interest - people interact with each other on specific topics, such as golfing and stamp collecting
- communities of relations - people come together to share certain life experiences, such as cancer patients, senior citizens, and car enthusiasts
- communities of fantasy - people participate in imaginary environments, such as fantasy football teams and playing one-on-one with Michael Jordan
E-Business Benefits and Challenges:
- E-Business benefits include:
- highly accessible
- increased customer loyalty
- improved information content
- increased convenience
- increased global reach
- decreased cost
- E-business challenges include:
- protecting consumers
- leveraging existing systems
- increasing liability
- providing security
- adhering to taxation rules
- There are numerous advantages and limitations in e-business revenue models including:
- transaction fees
- license fees
- subscription fees
- value-added fees
- advertising fees
E-Business Tools for Connecting & Communicating:
- instant messaging
- podcasting
- videoconferencing
- web conferencing
- Content Management System (CMS)
Mashups:
- Web mashup - a web site or web application that uses content from more than one source to create a completely new service
- application programming interface (API) - a set of routines, protocols, and tools for building software applications
- mashup editor - WSYIWGs (What You See Is What You Get) for mashups
FRIDAY
1 DECEMBER 2017
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